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DICE DICE DICE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #695 | 3.667 | 3.667 |
Overall | #795 | 3.542 | 3.542 |
Presentation | #915 | 3.708 | 3.708 |
Enjoyment | #1083 | 3.250 | 3.250 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It has DICES
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
At first I didn't realy understand it but once I got the hang of it it became fun. I like the stacking and the different types.
Pretty good game, but no the kind of game I'd want to replay a bunch.
Fun strategy game, really enjoyed the upgrade system!
Very nice art style and concept in general, but it wasn't always clear what was happening to me.
The game looks nice. Lot of things to learn, I'm not sure I understand all. Have no sound, so I didn't feel in a battle. Other than that, good graphics, nice polish for a 48h game.Well done.
Great concept and execution! Loved the art, great job!
The art is really well done! I didn't really get how to actually influence the outcome of the battles to my favor but that may be just cause i'm not really use to this type of game
Edit: ok I played it again and it makes more sense to me now. Really great job!
Thanks for the nice comment! If that can relieve you, while some moves are obvious, I'm not sure either about what the best strategy is, lol.
Really enjoyed the game! The battling system was easy to pick up and the art was really well done! I am not good at auto battlers and only failed once (before I got the weakness system down). Some music would have been nice and some new mechanics I haven't seen in other auto battlers would be cool as well, but the game that you have produced is very impressive for 48 hours!
One thing to note: it is hard to tell what you need to build when you are facing an enemy with 0 health because their portrait (including the colors of their pieces) is grayed out.
Thank you a lot for the comment!
I wish I had time for sounds but my (home-made) game engine had some glitch with audio and I was too tired to dig into it.
Good point for 0 health enemies, I think that actually never happened to me when beta testing it lol.