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Luck of the Dungeoneer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #861 | 3.368 | 3.368 |
Overall | #924 | 3.474 | 3.474 |
Presentation | #1026 | 3.632 | 3.632 |
Creativity | #1248 | 3.421 | 3.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use dice rolls to determine how good your actions are.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
great game! nice use of theme
Love the premise! The only difference I would have liked to see was to have the ability to actually pick where I wanted to move rather than be forced to move to specific locations. Overall, really fun game, great job!
The concept is pretty good, and the game is fun,
good Game.
I really like how the color palate and music come together to create a nice retro vibe! I will say though that I found it a bit painful not knowing how far the enemies can move, and I found myself getting into a slugfest with enemies when I would get cornered or tried attacking. Maybe I'm just really bad at the game though haha. Definitely nailed it on the presentation though!
I like this concept! The design gives me nostalgia for playing on my dad's black and white gameboy :D
I like this concept! The design gives me nostalgia for playing on my dad's black and white gameboy :D
I like the concept of the game a lot and I feel like it works pretty well. My only wish was a way to execute actions a little faster, especially once the enemies are gone and there's a bunch of loot.
This game is extremely fun! Got really sucked into the game from the fun of weaving through waves of skulls with a quick hit here and there. Only issue that I had was that the skeletons sometimes spawn too close to the player, leaving you no chance to move or defend yourself when you get to the next level. There were a few times where I was wiped out without having a chance to move into a safe position, let alone to defend myself. There was also a bug where the topmost die would sometimes get stuck stopping on the wrong frame, not showing the value of the die when selecting it; this usually happened when replaying the game after dying. Otherwise a top-quality game!
I like the concept. I had some problems understanding that I need to actually press the dice in order to do an action and didn't understood how much health does an enemy have. Also the player stats presetantion are hard to read/understand.
I like the way that movement is restricted to the grid, gives it a nice puzzley element. It might be cool to have a queue of dice, so you know what your options will be next turn and can plan ahead. It'd be nice to be able to use the keyboard for some of the commands, or just move the options closer to each other.