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A jam submission

Dice DropView game page

Dice Drop is a short puzzle game made for the GMTK game jam.
Submitted by hulgarth — 9 hours, 57 minutes before the deadline
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Dice Drop's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#33452.6263.714
Presentation#36282.4243.429
Overall#36362.4243.429
Enjoyment#36902.2223.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It uses a dice that rolls

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

I love these kinds of games and I really like this as an application of the theme! It's been said before but the entire board resetting every attempt instead of just the die is big drawback, but I understand time constraints are a thing. I wonder how you might include randomness in a game like this? If the die did random things when it touched a wall then you could just make a machine that works for one particular series of rolls and retry until it works. Just thinking out loud, not bad!

Developer

Ya I agree, given more time there is a lot I would do diff, like the diff resetting options ability to move placed pieces and of course more pieces more elaborate puzzles.  Thank you though for 48 hrs I was happy :)  Interesting idea with the roll on a wall though.

Submitted

Oh it's like The Incredible Machine. I actually find it pretty enjoyable, except 1 major issue really hurts the game's fun factor -- all your pieces disappear after an attempt rather than the game letting you be able to delete items on an individual basis. That would have really helped the frustration factor since these kind of physics can be quite chaotic, where minor adjustments really affect where the die will go, without much of a way to predict it. If you think that makes the game too easy -- just add a par to the levels or a score system for least pieces used with a level select screen showing stars on each level for how well they did (OK, I can understand that gets a little much for a game jam)

Developer

Ya I totally agree, a system to remove pieces, or reset just the dice not the pieces would make this a better game.  It was due to the super tight time constraint that I did not manage that and just went with the reset all.  Given another day I would of done this as well as added a few more levels, but with such a short time frame I was kind of forced to complete something :)  

I was initially thinking about a score based on the number of pieces you used and the number of tries, that would make a much more dynamic puzzle with more repeatability, but as previously said that was just to much scope wise for this short 48 hrs.

Submitted

Love this type of games, just had little problem on NB without mouse, couldnt use scroll wheel for rotating...

Developer

Ya I had never considered that, I should of made it both wheel and A and D keys or something.  Sorry for that.

Submitted

Never had a game make me feel as dumb as this did, really hard but rewarding puzzle game, really well made. Good job!

Developer(+1)

lol thank you, and I am glad you managed to beat it eventually ^^