I love these kinds of games and I really like this as an application of the theme! It's been said before but the entire board resetting every attempt instead of just the die is big drawback, but I understand time constraints are a thing. I wonder how you might include randomness in a game like this? If the die did random things when it touched a wall then you could just make a machine that works for one particular series of rolls and retry until it works. Just thinking out loud, not bad!
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Dice Drop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3345 | 2.626 | 3.714 |
Presentation | #3628 | 2.424 | 3.429 |
Overall | #3636 | 2.424 | 3.429 |
Enjoyment | #3690 | 2.222 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It uses a dice that rolls
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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