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Oh it's like The Incredible Machine. I actually find it pretty enjoyable, except 1 major issue really hurts the game's fun factor -- all your pieces disappear after an attempt rather than the game letting you be able to delete items on an individual basis. That would have really helped the frustration factor since these kind of physics can be quite chaotic, where minor adjustments really affect where the die will go, without much of a way to predict it. If you think that makes the game too easy -- just add a par to the levels or a score system for least pieces used with a level select screen showing stars on each level for how well they did (OK, I can understand that gets a little much for a game jam)

Ya I totally agree, a system to remove pieces, or reset just the dice not the pieces would make this a better game.  It was due to the super tight time constraint that I did not manage that and just went with the reset all.  Given another day I would of done this as well as added a few more levels, but with such a short time frame I was kind of forced to complete something :)  

I was initially thinking about a score based on the number of pieces you used and the number of tries, that would make a much more dynamic puzzle with more repeatability, but as previously said that was just to much scope wise for this short 48 hrs.