Play game
Dice Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2314 | 2.740 | 3.091 |
Creativity | #2872 | 2.820 | 3.182 |
Overall | #2966 | 2.686 | 3.030 |
Presentation | #3504 | 2.498 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every time you move, a D6 in the corner re-rolls itself. This is how much damage you'll do if you attack on that turn. You can see your next two rolls to add strategization.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very cool idea, the chance factor not being linked to the move hit chance itself gives an old-style strategy combat a breath of fresh air.
Cool use of the theme! I like that you're able to predict what's going to happen to some extent. I did however get a little bit confused with when the red enemy would move, but I still managed to complete it.
I really enjoyed the combat encounters in this game. I felt like I had enough information to complete any encounter, but I really needed to plan ahead to make sure my rolls were used efficiently. Also, it was incredibly cool to dodge fireballs turn-by-turn, it makes me feel like I'm in the Matrix haha
Interesting design! Personally I usually don't love turn based games but this was fun. The combat felt very strategic since you could see the next two rolls, but still not slow since it was all up to the player how fast you make decisions. Overall it felt very polished.
I like when chance based game can be somewhat predictive and being able to see 2 roll in advance is really nice instead of just hoping you get a good roll. A couple of thing could be added to get a better experience but overall the concept is well executed.
I enjoyed being able to see my next two rolls in advance! It eliminated a lot of the frustration that would've resulted from purely blind RNG. Some more enemies could be a good idea, but that's a post-jam concern. Good work!
Thank you for the feedback! If I make a post-jam build, I definitely would like to add some more enemy varieties,