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A jam submission

Digidice - Lost in SpaceView game page

Help Digi fight sentient space geometry in a Mega Man Battle Network-inspired fighter
Submitted by remoba — 11 hours, 57 minutes before the deadline
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Digidice - Lost in Space's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#3953.8643.864
Enjoyment#6933.4553.455
Overall#7483.5613.561
Presentation#15413.3643.364

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player character chooses it's attack based on the top most face of a rolling dice. The potency of each attack is determined in a black-jack like manner by rolling dice.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted (2 edits)

Very cool concept and gameplay! I can imagine this as a full rpg, though i did feel like the tutorial was very unclear.

(+1)

Super fun game and very creative!

(+2)

Loved it! The final stage of the game is the best, really pulls you in to want to play more and more.

Submitted

I enjoyed the central premise of rolling for higher damage at risk of busting, However a few aspects made it much harder to sink my teeth into. The animations for moving felt unresponsive and the dice not working in a 3d sense made it harder to select my target ability. The dice refill bar fills to fast for bad rolls to have long term negative impacts. Sometimes icons wouldn't match with the ability's effect (for example, sometimes the gun icon was green, but its ability was red, causing confusion.) Healing at no point necessary to specifically spec into. Finally, the pace of many aspects, especially the dice menu, could stand to be sped up.

Submitted

Cool concept, I noticed that the rolls don't act how they would in real life, I guess thats cuz of the 2D limitation, good job tho!

Submitted

Really cool concept. pretty unique so far. Maybe it breaks the game flow (about 2% so nothing harmfull :P) that you need the mouse to roll ;-)

Developer(+1)

Glad you liked it :)

You actually don't need the mouse to roll. You can switch colors with WASD / Arrrows and roll with Space