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A jam submission

pal runView game page

Submitted by rcr1234 — 12 hours, 8 minutes before the deadline
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pal run's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#53231.7172.429
Overall#58381.3471.905
Presentation#59031.2121.714
Enjoyment#59231.1111.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
you shoot dice out of a cannon and the number they hit the amount you can move like in a board game and you dodge enemy's like in a chess game

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Developer

I certainly see what you are saying and really appreciate your input.   I had trouble when it came time to explain how to move because you don't move on the dice roll you move on the next turn by how much the number is on top.

Submitted(+1)

I supose that there are two levels, at start i didnt understanded what i had to do and luckily i could move to the next level. I still dont understand how the character moves, even if i hold a direction or spam it (the last one worked better) I sometimes moved and sometimes i didnt. 

A better explanation in the description of the game would be nice.