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d20's First d8's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2847 | 2.535 | 3.000 |
Presentation | #3580 | 2.451 | 2.900 |
Overall | #3834 | 2.338 | 2.767 |
Creativity | #4685 | 2.028 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player character is a die, and must roll themselves through the world to move.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Overall pretty cute game. Would've liked the ability to drag from anywhere rather than trying to click on the die. Might be nice to have some dangers if this got expanded upon. Make it a *real* adventure, hide the princess in another castle, you know.
I am pretty amazed at the amount of art. It does however lack any real challenge. The ending was worth it tho
Very nice game. The background art was very well done, and the music fit the game pretty well. The only problems I encountered have already been mentioned, but the menu buttons aren't labelled and I also got hit by the car and had to restart the game.
Nice game for some relax. Like the details jak piano sounds or the ants moving the dice away.
Really cool game!
I liked that the piano made sounds depending on the key pressed, and also playing with that pawn from the neighbor’s room.
The menu buttons didn’t have text, and I also didn’t like the fact that you have to drag the mouse from the die, and not from anywhere to launch the die. When the view gets zoomed out, it gets especially hard to point to the die. In my first playthrough I got hit by the car and sent outside of the FOV, thus unable to move the die.
Thank you! I'm glad you liked it!
One of our main goals was to make the world feel interactive, and so we tried to have lots of things that were triggered by you rolling the dice.
The text stuff is definitely weird, and I could not figure that out. Something must have been going on with the build process, because it looked fine in the Unity editor. More to learn for next time, I guess!
Thanks for the input on the controls! The only reason I didn't do it the way you are suggesting is because I thought there might be a potential confusion. If you click and drag at any point on the screen, it would be reasonable to expect the dice to launch in the direction you dragged, but it could also be reasonable to expect it to launch towards the pointer, regardless of which direction you dragged. Do you have any input on which you would prefer / if that would confuse you?