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Labyrinth of Luck's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4152 | 2.268 | 3.000 |
Enjoyment | #5011 | 1.701 | 2.250 |
Overall | #5148 | 1.764 | 2.333 |
Presentation | #5796 | 1.323 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll around, as a dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
super fun! could do with the ability to keep moving if you hold down the arrow keys, and it gets super easy endgame. amazing otherwise
I like the concept, it’s like Vampire Survivor, we need to constantly move to fight and not receive damage. The main issue I see is that it’s difficult to avoid damage and when we take damage we don’t have any feedback. The GUI is a bit bugged also.
Let's start with the pros:
Love the concept. I love that each side has its damage, and that also when you get powerups, they are added to that side.
But it doesn't add up to a great game. Movement is jittery in part cause you can't hold down a key, there is no goal at all, not even a high score to beat, to the point I could just go back and forth doing 5 and 6 damage, but only until I got bored because nothing had a point. The game has a poor title screen, but the ing same graphics are fine, though there is no music. Neat concept, but didn't turn out as well as it could.
Super fun to just tear through enemies! Wish it was much harder!