Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Rigged RollView game page

make your own luck
Submitted by Catralitos, TomasNascimento, GunoTheNuno, Diogo Mendonça, Kob, Game Dev Técnico (@gamedevtecnico), Space_Shoe — 1 hour, 13 minutes before the deadline
Add to collection

Play Rigged Roll

Rigged Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#32972.3662.800
Overall#37612.3662.800
Presentation#37742.3662.800
Creativity#39532.3662.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our character shoots dice as projectiles. Landing them will gain a buff based on the side that rolled. Leveling up allows the player to manipulate each side's odds and have a rigged dice for builds.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

First of all, I just want to say - "Make your own luck" is such a badass tagline, jesus.

Anyway, I think this game is another case of "great idea, flawed execution". The entire premise of having each bullet do something different, and the player being able to manipulate the chance of each, is very interesting.

However, while playing, there's not enough feedback for me to differentiate between them that much. Like, yeah, I shoot and a number appears, but it's really quick and I can't memorize everything all at once. If the "current" number always showed up in the UI, and the bullet effects had some more feedback, I think the game could've been a banger for me. Basically, it has potential, but it needs some improvement.

Developer(+1)

Thank you so much for playing the game. Glad you enjoyed it despite the problems. That was probably our biggest problem during the jam. And the feedback we did have was added like 15 minutes before the deadline... if we expand on the game, we'll fix that for sure.

Developer(+2)

That's fair. It was very much a last minute addition that we really didn't have the time to test, or explain in-game, and definitively needs some work, but you can see what effects are active in the top left corner, right below the health bar.

Thank you for playing.

Submitted(+3)

Cool Vampire Survivors like game!

Developer

Yeah, the concept came from one of our team members just coming into the jam wanting to make a game like Vampire Survivors 😂. It worked out though.