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The Nightlight Zone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2065 | 3.127 | 3.700 |
Enjoyment | #2636 | 2.620 | 3.100 |
Overall | #2986 | 2.676 | 3.167 |
Creativity | #4133 | 2.282 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We chose to use the idiom. A roll of the dice is to take a risk, and what's riskier than sneaking out of your bed as a kid?
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool game! I'm impressed by all the modeling and audio work that went into this. Would be really cool if there was a little more adherence to the theme but it was still an intriguing game. I liked the dynamic voice acting stuff. Good job!
Thank you for the review! Our interpretation of "Roll of the dice" was to use the idiom; to take a risk. That led us to the thought, "What's riskier than a child sneaking around the house past bedtime?"
I'm in the same boat as you with the modeling and the audio work. It's incredible to see how much character it adds to the experience.
I liked this! The atmosphere was creepy enough to make me want to explore the house. It was cool to walk as a child in first person. And the voice work is very nice.
Thank you for the review, I'm glad you enjoyed the experience!
This game's cool but voice acting could've used a bit more time but th fact there is voice acting and a game in a 2 day jam is feat in its own but the gae felt lacking in the far factor as at first it was scary but the nnothing happened, the most was a scream that startled me a bit but nothing happened after, and the cmera can clip through the walls, other than that I like the game just next time work a bit less on getting nice things(voice acting, many 3d models for back ground) and work on necessary things(a monster or something in the dark)
Thank you for the reply! We're glad you enjoyed the experience. This was our first game jam, so our scope started off a bit too big for 48 hours. After this experience, we've learned what to prioritize and save for the later hours.