Super fun in playing with some simple physics. I was able to add a ton of small dices and all the collisions and physics were working just fine.
I do not understand the "throw mode" I was not able to use it.
Criteria | Rank | Score* | Raw Score |
Creativity | #3247 | 2.667 | 2.667 |
Overall | #3940 | 2.296 | 2.296 |
Enjoyment | #4004 | 2.111 | 2.111 |
Presentation | #4384 | 2.111 | 2.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game contains dice that constantly rolls
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Hi! Thank you so much for playing the game even though it is very incomplete and is just a sandbox! (I wouldn't even consider it a game in its current state lol)
Throw mode is something that only exists in the sandbox. Really all of the UI is sandbox mode and will be removed in the final version.
If you do want to give throw mode a try, you can click on the normal mode button and then it will switch to throw mode. You then left click with dices inside the blue box, hold and drag to where you want to throw and then release. It kinda works like the split dice but you use left click instead of right click. I have also updated the instruction a bit to make it clearer.
I read your readme. Hope to see the finished game on here! Good on you for submitting something. 48 hours is HARD!
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