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Snake Eyes!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4853 | 1.895 | 1.895 |
Overall | #5163 | 1.754 | 1.754 |
Creativity | #5216 | 1.789 | 1.789 |
Enjoyment | #5286 | 1.579 | 1.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice, to ever get score or to damage the enemy in fight mode
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I dont really get it, maybe you can add a bit more mechanics or player feedback to make it more exciting. But, good job finishing the game in just 2 days!
Loved the graphics and artstyle. Gameplay was also really good in my opinion. Great job Overall :)
Idea of the game is nice and unique. Trying to stay focused with your eyes so you can see when the dice are same. Hard but original. Maybe try different music for it later.
Graphics made it clear what was happening in the game and the game itself is easy to understand.
The battle mode is a neat idea that could have been expanded upon to really hook players.
Nice implementation of a luck based game. This gmtk video might be interesting
interesting concept... but that music... lol
volume sliders or a mute button.
You have a simple concept that's easy to grasp. Roll to get score, if you roll two 1's, you lose. I think it could use some more depth. Adding some function for the points could create a better feeling of loss when you roll a poor die, which in turn means the player would feel more tension when deciding whether to lock or to roll. As it is, locking doesn't feel much different from just losing. Either way, the game ends, why bother locking?
Simple and fun game to play, can be made more addictive with more things,
Kindly also rate and review my game.