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The Wandering Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2887 | 2.743 | 2.846 |
Enjoyment | #3489 | 2.298 | 2.385 |
Overall | #3650 | 2.421 | 2.513 |
Creativity | #4235 | 2.224 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Level modifier are controlled based rolling the dice
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It was a beautiful game with missing floors. Using preexisting art is smart, but it seemed like that was the only art there. The animations were very big so you didn't know where your character was during them, so you took hits because you didn't know where your hitbox was, and the attacks queued a little odd. There is no plot, you gain nothing from defeating enemies, and from what I saw defeating the boss did nothing. All together, gorgeous game, I enjoyed it and the dice concept. Good work, sorry for talking so negatively, with more time than you have been given for the game jam this creation would be so fun.
The art looks decent but it is not coherent at all. Player animations look sick, but the move the player in unsatisfying and physically incorrect ways.
I like the dash and attack.
I don't know why this control scheme was the one chosen, nor why the player has to summon the boss in the end. I feel like the boss could've been there before I pressed any buttons.
The way the character moved also felt unnatural a bit, though I see much potential with this.
Cool submission.
Very creative game! I loved the graphics and the playability. Nice job!
Looks beautiful :)
Thank you :)