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Beating the Map's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #54 | 2.460 | 2.750 |
Overall | #61 | 2.236 | 2.500 |
Originality | #64 | 2.460 | 2.750 |
Presentation | #69 | 1.565 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What stopped you from joining the official jam?
Uploading game last minute,
Unity crashing,
not reading "Remember to return to the jam page"
Will you be participating in the next GTMK game jam?
Maybe
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Comments
Really nice game. Almost got to the end. To the third button, however couldn't get there.
It seems that the jump doesn't always leave behind the same distance. But overal great job!
Yes, unfortunately did not leave enough leeway in jumping. And the impossible sections do not look impossible enough. The "out of control" element is a tilt, or misdirection, or the movement, which moves the character by itself (separate to the input) so sometimes it will jump further or less far. This component is shown by the screen tilt and the "joystick" display at the top-right (the red dot in relation to the black dot shows the direction too).
I really like the game, the whole idea of the map rotating out of your control is really clever and original, and the rotating helped almost as much as it slowed me down. It felt really rewarding when you activated a terminal and it felt tense when you had to get through the hot area. Really well done
It's funny how you stick to the sides of platforms, I wish I could jump off them or something.
Yeah we had an issue with the collider which we didn't understand
error: miscommunication