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Super Loopy Boy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #6233 | 1.887 | 2.571 |
| Audio | #6819 | 1.992 | 2.714 |
| Artwork | #7371 | 2.097 | 2.857 |
| Creativity | #8046 | 2.097 | 2.857 |
| Enjoyment | #8155 | 1.782 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is stuck in an endless loop getting more and more hazardous.
(Optional) Please credit all assets you've used
Pixel adventure by Pixel Frog
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Comments
The controls and collisions felt a little rough. Which is not the end of the world, however, it caused me to keep dying early in the level. I don't mind dying a lot in a game, but it took forever to restart and go through the whole fake time menu splash screen thing.
I think the looping level with harder enemies each time was a good idea, and a good idea for a limited time game jam.
But the game felt artificially hard and frustrating because of the awkward controls and the awful menu/restart system.
It could have been a fun little game it weren't for the major issue, I liked the vibe you were going for!
I must say I've seen that stupid little asset frog been used so many times in game jams so I would refrain from ever using it if I were you. The jumping didn't feel great like it should in a platformer and the menus seemed to be timer-based instead of player pressing a button so that bugged me also. I'll say the cartoon before the gameplay was slick.
I like the ramping difficulty loop, its pretty neat. Bit hard to get some froot loops some times due to the randomness of object spawns.
Thanks for playing :)
The concept is pretty nice, and the game looks great, but I feel like you ran out of time when it came to setting up all the menu stuff because that doesn't seem to work very well.
Also, I think with the speed of the character, it would have been nice if they were placed not in the center of the screen or something. Right now, I feel myself holding back a lot because I can't respond to what is coming fast enough. Which is sad because the movement itself feels great.
Thanks you !!
You're right I didnt have much time but I should have offset the camera.