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Don't Shrink!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #6278 | 1.855 | 2.833 |
Overall | #7056 | 1.491 | 2.278 |
Enjoyment | #7111 | 1.309 | 2.000 |
Creativity | #7247 | 1.309 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main mechanic is built around shrinking and expanding of the player.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Just couldn't seem to get the controls working and got stuck on the "door".
That's a good game.
I was a bit confused, do you change scales based off of dying? It would be interesting to see what you could do if you had more time! -Kaylee
Thanks for the comment! Yes, the size of the player game object changes based on if they die (they get bigger) or if they shoot their companion robot (they get smaller).
We aim to create some simple puzzles around that mechanic, but our main aim was to create a satire out of the absurdity that the little robot is helping you escape and you have to destroy him over and over again to get through the game. Getting bigger on death was just an extra idea to counteract getting smaller.
All of this will hopefully make more sense, once we will implement narration from the robot.
I liked the style a lot and the music! Like other people have said, I do wish there were full levels since it gets repetitive after playing past a certain point.
Wish there were actual levels. The sprites were cute and I liked the animations! Not much to say since (as mentioned in the game page) this is just a proof of concept. Controls were fine but I found the guy got stuck on walls easily