My main feedback is about the physics. I just wish there was some kind of air resistance so that I didn't go flying every time I jumped. Physics on picking up the boxes was also kind of weird, it felt like they spun when I didn't want them to. You talked about level design in your post, which I honestly think is fine. It does a good job of introducing mechanics, which is all you can really ask for in a short game jam. The concept is super cool, and could be expanded on a lot if you decided to continue work after the rating period, which I would recommend since it has a lot of potential. Good submission, and good effort!
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Stick & Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1170 | 3.714 | 3.714 |
Enjoyment | #1448 | 3.357 | 3.357 |
Overall | #1871 | 3.357 | 3.357 |
Style | #3165 | 3.000 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You pilot both a small stickman and a hand to help it cross obstacles it's too small to overcome.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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