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Castle Bound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3341 | 2.946 | 4.500 |
Overall | #4992 | 2.400 | 3.667 |
Creativity | #5570 | 2.291 | 3.500 |
Enjoyment | #5751 | 1.964 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
by scaling your distance to one another, you change the scale of bullets shot at you and also the damage
Development Time
96 hours
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Comments
I liked it. It has a cute artstyle. I feel like the boss had a little bit too much health, and the time between his attacks was a little to slow. The game was at it best when there were multiple attacks & effects going on. It could benefit a lot of having more stuff going on, for example, some small enemies that shoot but get defeated with one bullet? Also, a faster pace would be nice. Also, the joke at the end screen of the dragon just looking confused at the debris of the hand, because he was asleep the whole time was pretty funny.
I feel like it has a lot of potential, great work overall.
Cool game. Overall it was interesting playing with my friend. However the game does feel a bit boring. We don't have much to do, and the shield scale effect doesn't seem to actually have a gameplay effect(At least not one we noticed).
Also lack of sounds and music really hits on the way the game feels.
The artstyle is wonderfull, good job.
Super cool game! I had a hard time playing it alone tho hahaha