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Slime In Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2825 | 3.130 | 3.130 |
Enjoyment | #3570 | 2.696 | 2.696 |
Overall | #3776 | 2.797 | 2.797 |
Creativity | #4812 | 2.565 | 2.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about getting as big as possible. You start as a small slime, and gain size by eating anything smaller than you.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
This was quite a charming game! It took a bit of time for me to make any progress on it, but I was able to get the gist of it after a few attempts. My main recommendation would be to increase the size of the hitbox of the small food pellets, since that can be a source of difficulty especially at the beginning of the game where you're very small. It might also be good to be able to tell what's bigger or smaller than you without having to just estimate it by eye.
I liked the music here and the organic nature separated from celestial to microbial!
Game looked very visually impressive! Liked music and SFX a lot
Fun, loved the art and sounds! The only criticism I have is that there could be some visual distinction between what is background and foreground to better understand what is interactable or not, similar to the previous comments about parallax.
Throws me back to old retro classics and for that I'm a big fan. I echo an earlier comment by @Arkatein regarding the layers but otherwise this was a really enjoyable game for me. Astounding work.
Loving the chill vibe of this game, great sound effects and music. You could have added more paralax layers but maybe it would have affected the readability of the game. Great work overall !
this slime shows us how the animation should be made lol
really cute game. Thank you!
Thank you so much!