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Garbancito's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3008 | 3.062 | 3.455 |
Enjoyment | #3919 | 2.579 | 2.909 |
Overall | #4293 | 2.632 | 2.970 |
Creativity | #5685 | 2.256 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In order to solve the puzzles, the player will have to resize blocks
Development Time
96 hours
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Comments
This was a fun puzzle game! The limited resizes made it interesting. I think the controls were a little frustrating, like not being able to control momentum when in the air.
Thanks! Glad you enjoyed it. The air control (the lack of it, I should say) is intended, but we're planning to make it more confortable with an update
Cute game. Not sure if I was cheating by changing the size as I walked along the platforms but I was able to complete some of the levels without needing to use all my resizes :D (or in some cases without resizing some of the blocks)
Would’ve been nice to see a few more levels with the moving blocks, but the physics was a bit strange around those with it bouncing around a lot while I was resizing.
You weren't cheating, that mechanic was intended and we would like to make more puzzles with that in mind! But it's true that the player had maybe too much freedom to complete the levels because the resize is too powerful.
It's nice to hear you've enjoyed our game! We plan to keep making levels and to polish the existing ones, even adding more cool things. So if you're interested we will update it soon :)
I really like the look of the game! Interesting entry, good work.
Neat idea! Could maybe implement block resizing to be more like a percentage rather than one move total, otherwise you end up having to reset quite frequently.
That's an interesting suggestion! We will consider it for the future.
With some polish to the jumping, this could be a really slick platformer! The style and general vibes were awesome, really great work!
Thank you very much for the words, they really mean a lot!
I have received various comments regarding the jump as an issue, but it was intended to be (obviously with a little more polish) the way it is. We wanted the player to jump a fixed amount of tiles and in one direction, aiming to more conscious puzzles and a simple movement, but maybe it wasn't the right decision in the first place.
Do you think that with more levels and a better tutorial the jumping would seem more familiar and the impression more positive? Or maybe the right path to take is to have a more common jump control?
The issue that I had with the jump was that you could only move left or right BEFORE pressing space to jump. When moving in one direction, this isn't too bad as you're likely to be holding down the direction as you're running, then jumping. But on small platforms, you want to jump first, to avoid running of the edge and falling.
Another place I noticed it was when pressed against a wall where I want to jump up, then across. But instead I would need to run into the wall before jumping which doesn't feel intuitive.
A lot of this stuff is about game feel, which isn't really tutorialisable. And especially in a Jam, you want to hook people straight away, so familiarity is a good thing! I hope this all makes sense, I'm not great at explaining!
But overall, I really enjoyed a lot about your game! I had a good time in it, so no worries!
I understand, thanks for the insight! We plan to expand the game in the future because there are lots of ideas missing and the core mechanic has so much potential, so your words are very helpful!
That would be awesome! Good luck!
I like the style very much. The air control needs to be improved.
Interesting pixel platformer.
Really good presentation, I really like the art and the lighting
My two points of feedback are that it's pretty hard to control the jumping (but that's maybe intended) and that the music seems to stop after one loop
Besides that, this is a super cool game, great job :)
First of all, thanks for your words and the feedback! This is our first jam game and we really appreciate them.
About the feedback, the limited jumping is intended for better crafted puzzles and simplicity, but we didn't have the time to explore it much... And the music part has taken us by surprise! I have checked it right now and it seems that in Godot it works fine, don't know why in the web doesn't agh.