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Big data, Big problems!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2796 | 3.133 | 3.133 |
Creativity | #3657 | 2.933 | 2.933 |
Overall | #3917 | 2.756 | 2.756 |
Enjoyment | #5092 | 2.200 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about building a data center, scaling up your earnings to meet your endlessly growing rent. the enemies also scale infinitely.
Development Time
96 hours
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Comments
An intuitive guide on what to do could help understand the game more. But overall, pretty fun and nice controls.
Could do with some more communication to the player i.e. blood splatters or sfx when shooting enemies, etc... but well done and enjoyable!
Nicely done game! Great visuals and such, maybe a little lack of sound effects but that's not a huge problem. Good job!
I think the person who made this is smelly, but good game if not a little confusing
Good idea with the data centers :D I played for few days and it was fun, but I was little confused from beginning what to do :) Maybe I would add some more sounds for enemies and shooting. Also some effects for shooting/getting hit would be nice, to make combat more enjoyable :)
yay! im glad you had fun!!
thats feedback we'll definitely take. thank you :)
I love the take on the theme by starting a data center to handle exponential costs of living. Just scale lol.
I'm sorry but it was not easy to understand what I was meant to do. I managed to stick around for 5 days but it felt like I had a hard time keeping my interest alive.
Still I really enjoy the idea, and I think this works as a prototype to show off a game design idea. I suggest you add a bit more instructions and some more eventful gameplay. Right now there are large areas and time periods that just feel empty.
I'm glad you got to night 5! that means you gave it a real chance
you've got a point about the gameplay. lots of our systems actually scale infinitely based on maths functions. we didn't have enough time to properly tune them, which is probably what led to the game being too uneventful early on. In later builds I think we will make the early levels harder.
I kinda like the idea, given that I was thinking of going “data-center tower defense” myself.
The thing that takes away most from enjoyment is that I’m just not sure what I’m supposed to do. There’s just not enough feedback to player actions. The first night is just empty, and even after that I was just running circles waiting for the enemies to spawn.
Maybe it would be better if there were more enemies but they had less health. But nevertheless, good job!