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Sword Size Matters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #5626 | 2.138 | 2.667 |
Creativity | #6183 | 2.049 | 2.556 |
Overall | #6338 | 1.901 | 2.370 |
Enjoyment | #6897 | 1.514 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about a sword that changes size, a sword that was literally built to "scale"
Development Time
48 hours
(Optional) Please credit all assets you've used
Laser sound by Kronos1001 (via Pixabay)
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Comments
Game looks interesting, but dialog are quite slow and game has no tutorial so its kinda hard to know how to finish a room when you dont even know how to move. Good luck on you next projects. :)
I like the concept, although i do think the dialogue ends up hurting the experience a lot. The dialogue is a bit too slow and stilted, and keeps interrupting the gameplay.
Hmm I thought I could scale the sword up and use it as a jumping pole, but that doesn't seem to work
Great game,although it have some phisics issues.There is also a problem, that you can go back to the previous room, and when you enter a room the second time the dialogue is repeated. It is really frustrating, when I had to wait until a dilog ends, becouse I accidently went too much to the left. But it t is still a good game with a great idea.
That was interesting, but controls felt pretty bad. Still it was fun! Good luck in your future projects!
The game is pretty cool and the concept is nice. I like the sprites for the player dude. Good job!