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A jam submission

Sword Size MattersView game page

Submitted by Lullahan — 2 hours, 53 minutes before the deadline
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Sword Size Matters's itch.io page

Results

CriteriaRankScore*Raw Score
Style#56262.1382.667
Creativity#61832.0492.556
Overall#63381.9012.370
Enjoyment#68971.5141.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about a sword that changes size, a sword that was literally built to "scale"

Development Time

48 hours

(Optional) Please credit all assets you've used
Laser sound by Kronos1001 (via Pixabay)

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Comments

Submitted

Game looks interesting, but dialog are quite slow and game has no tutorial so its kinda hard to know how to finish a room when you dont even know how to move. Good luck on you next projects. :)

Submitted

I like the concept, although i do think the dialogue ends up hurting the experience a lot. The dialogue is a bit too slow and stilted, and keeps interrupting the gameplay.

Submitted

Hmm I thought I could scale the sword up and use it as a jumping pole, but that doesn't seem to work

Submitted

Great game,although it have some phisics issues.There is also a problem, that you can go back to the previous room, and when you enter a room the second time the dialogue is repeated. It is really frustrating, when I had to wait until a dilog ends, becouse I accidently went too much to the left. But it t is still a good game with a great idea.

Submitted

That was interesting, but controls felt pretty bad. Still it was fun! Good luck in your future projects!

Submitted

The game is pretty cool and the concept is nice. I like the sprites for the player dude. Good job!