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A jam submission

Anti Reptile ProjectileView game page

A tower defence about stopping the lizard invasion
Submitted by 2D-WASD Devteam, 7Bit Hero, Noants, Wumbreon, Tika Sueno (@ConejoSueno) — 3 hours, 43 minutes before the deadline
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Anti Reptile Projectile's itch.io page

Results

CriteriaRankScore*Raw Score
Style#50372.3623.125
Overall#53772.2683.000
Creativity#53922.3623.125
Enjoyment#54212.0792.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The buildings are made to combine and scale up, the enemies infinitely scale up in stats AND size. Also you build towers to fight lizards with scales

Development Time

96 hours

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Comments

Submitted

A nice game! It took me some time to figure out that I could do pattern with the towers to mix them. After that I tried every possible  combination and tried to create the biggest tower possible :D I was also wondering hox big could the monster become X)

Congratulation for your submission ^^ 

Submitted

Dude it took me a while to figure out I have to build the towers next to each other to scale them but once I did it ticked something in my brain and I just couldn’t stop building more haha

It definitely needs more balancing but I do love the concept! Great entry!

Submitted

A great take on the tower defense genre, combining towers by building in patterns is new to me. As an improvement, an ingame guide telling you about the mechanic and also an explanation what the different towers do exactly would be great.

(+1)

I found it really fun, the enemies look cute, the tower combinations are interesting to discover and the game runs well. I think I'll be coming back to play this again every so often to see if I can keep making the layout as efficient as possible to defeat my enemies! ^^

Submitted (4 edits)

Really Cool Submission to the Jam!! Loved the art style. Though some small tutorial or instructions could have been useful as I didn't even know until wave 10 that you could combine towers to upgrade them. Also in windows, the game forces to run in Fullscreen, causing the bottom part of the game to get cut off, which is kind of annoying. Aside from all that, it was a really cool game with cool visuals and sfx! It was really fun to see the towers getting bigger and better with each combination! The various levels with different paths were a nice touch to the game! Great job on the jam!