Pretty unique idea you got there!
The visuals are nice, I just wish it was a bit more chaotic, but other than that pretty good, well done!
Criteria | Rank | Score* | Raw Score |
Creativity | #3991 | 2.828 | 4.000 |
Style | #4260 | 2.626 | 3.714 |
Overall | #4318 | 2.626 | 3.714 |
Enjoyment | #4366 | 2.424 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your void planet grows whenever it hits a planet and whenever a planet is destroyed. Your goal is to toss all the planets into the star at the center.
Development Time
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Pretty unique idea you got there!
The visuals are nice, I just wish it was a bit more chaotic, but other than that pretty good, well done!
Hi there, thank you for the feedback! That’s definitely true, our design goal was to make the game as chaotic as possible however we simply struggled to keep the game playable every time we were trying to make it more chaotic. It was tough to keep the balance between making the things a bit more boring, but controllable and playable to the players and making it all chaotic and making more it more of a simulation rather than a game.
Like I said below, there definitely are solutions to this, we just couldn’t nail it.
Cheers for the feedback and kid words!
First off, awesome visuals here! The models, animations, and effects are all superb. This is also just a really fun physics simulation to play around in. It’s super fun to see the pinball bounce around orbit wrecking everything. I’d love a more robust score system, or maybe some other solar systems with some more “pinball” like mechanics!
It was sometimes kind of hard to actually get the planets into the sun though, and I ended up picking a lot of them off one by one. I think it could be a lot more satisfying if your hits had more knockback and the planets could ricochet off of one another. The rockets also got a bit irritating by the end.
Overall though, really nice work! Awesome juice in this one.
Hi, thank you for a broad feedback! Making it all more chaotic and satisfying was one of our design goal however every time we tried making it a bit more like that we struggled to find a balance between player actually playing the game and a player simply throwing a ball once and watching how the game unfolds making it basically more of a simulation rather than a game. There definitely are solutions to this, we just couldn’t quite nail it.
Good spots though, cheers!
Great concept, fun gameplay and marvelous artstyle (see what i did there?). Fantastic job
Really fun mechanics introduced in the game, we all love the animations throughout, would love to see even more mechanics and levels added :)
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