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A jam submission

Destroy the Mothership!View game page

Bullet hell, now with extra bullets!
Submitted by Kinami Imai 今井きなみ (@imai_kinami) — 4 hours, 10 minutes before the deadline
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Destroy the Mothership!'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#52942.1213.000
Overall#61331.9872.810
Style#61781.9192.714
Creativity#64071.9192.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The enemy ship is huge, and your ship is tiny. Also, it scales to many bullets!

Development Time

48 hours

(Optional) Please credit all assets you've used
Music: "Mega Hyper Ultrastorm" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
http://creativecommons.org/licenses/by/4.0/

Gun sound: https://freesound.org/people/Seidhepriest/sounds/611449/ License CC0

Laser sound: https://freesound.org/people/AdriRT/sounds/426793/ License CC0

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Comments

Submitted

I like bullet hell games. But oh man, it's difficult! The turrets are too powerful and the my main weapon is too weak. For example, my bullets will die down but theirs never.

Submitted

I've always liked game where you fight giant spaceships. Good job!

Submitted

I've played the linux build, works fine. I think it is too hard to dodge bullets, since there are too many and you are also too small, maybe you should at least be able to zoom more to be able to dodge the bullets.

It is kinda frustrating that apart from destroying the turrets, you have to also destroy the surface until you can reach the boost while attempting to dodge 1000000 bullets.

(maybe it's a linux issue lol) I hope you have learned a lot from this experience!

Developer(+1)

Thanks for trying my game! 😄

The Linux build works fine (I use Linux myself), the number of bullets is as intended. I do agree that this game ended up being more difficult than I intended, sorry about that!

While there is a hard cap on the amount of bullets in flight at 2 million, in practice “only” around 60 thousand bullets are in flight at a time. I was trying out a new method for spawning bullets in a bullet hell game, and I got a little carried away I guess. Sorry 😅

Submitted

I think something might be broken with your build? As soon as I try to move or shoot I die instantly? Not sure if I'm doing something wrong.

The scale on the screenshot from the splash screen looked pretty dope though.

Developer

Oh no, sounds link a buffer alignment issue (probably your position is getting interpreted as the amount of hits received this frame)

This is my first time working with compute shaders in Godot, so I would appreciate if you could give me a little more information about this bug, so I can avoid it in the future. Can you give me your system specs (CPU, GPU, OS)? If you are not comfortable sharing this kind of info, that’s also fine, it would just help me make my games a little better 😄