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A jam submission

Path to the Cursed WellView game page

Your touch controls are built to scale with your power!
Submitted by Profi06 — 9 hours, 30 minutes before the deadline
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Play Work of Art

Path to the Cursed Well's itch.io page

Results

CriteriaRankScore*Raw Score
Style#34822.9013.273
Creativity#35082.9823.364
Overall#36072.8473.212
Enjoyment#36602.6593.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Touch Controls scale with your power

Development Time

96 hours

(Optional) Please credit all assets you've used
Environment Textures from "World of Solaria Rural Village" by Jamie Brownhill
Entity Textures from "MiniFolks" by LYASeek

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Comments

Submitted(+1)

Great art and a fun concept. The huge UI gets kind of funny, which is great for the idea of the game. It felt like the skeletons started attacking a little too quickly after getting to you, perhaps? It felt like before the first attack's upgrade, hitting a skeleton with that without getting hit yourself is near impossible. The ranged attack felt very situational given how long it takes to charge -- basically only useful in situations where the skellies are stuck behind something. The time slow move on the other hand seems way too strong. Especially since you can cast it again before the first one runs out, and thus just have an infinite immortality, since no one can get to you.

Anyway, interesting idea and nice presentation. Good work on this!

Submitted(+1)

unique idea, fun to play and like the artstyle 

Submitted(+1)

The artstyle was cute, and it was a unique idea good job. For a real game, i would say its fround upon to match a negative thing with the player upgrade, but for a game jam the idea is totally fine. 

Developer

Thank you.  Yeah, this idea probably wouldn't scale well to a whole game but since it matched the theme so well i went with it anyways.

Submitted(+1)

very lovely game :) the artstyle was really cute