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Voyage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4366 | 2.424 | 3.429 |
Creativity | #5468 | 2.323 | 3.286 |
Overall | #5599 | 2.189 | 3.095 |
Style | #6389 | 1.818 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use planets and their gravity to your advantage
Development Time
96 hours
(Optional) Please credit all assets you've used
The text font is "Silkscreen", by Jason Kottke. https://fonts.google.com/specimen/Silkscreen?query=silkscreen
The rest were made by our team
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Comments
I'm a sucker for games with gravity mechanics, and this was fun! The star pieces being physics attracted to planets but whole stars not being made for a rather interesting mechanic and led to some fun design. Good job!
Thank you! We originally only had keys but we wanted to create more complex puzzles. That's where star fragments and it's main mechanic appeared. Thanks again for the feedback!
Really loved this one! I fun twist on platforming that really gets your thinking. I got stuck on a couple of levels and it was super satisfying when I finally got it! The controls feel snappy and responsive too. Very nice!!
It's really nice to know you had fun! The movement was a headache to get it right but it paid off. We're also glad about the level's part (we decided to redo some of them and initially felt like a blunder). Thanks for the feedback!
Nice little twist on the 2D platformer! Some audio would've been nice.
Thanks! We had audio but I had to remove it because of a game-breaking bug in the build. At least we now know to build the game way before the deadline; as the programmer I wasn't expecting game-breaking bugs when in Unity's playmode was working just fine.
Hey cool game, the fact that you can combine stars with the little planets makes for some cool puzzles. Nice job!
Thanks! We had some more in production but we ran out of time... The first jam is tough. It´s nice to see you had fun with the finished ones.
Rated! Great job here; this is a really interesting core mechanic. I had a lot of fun figuring out where to place it to fling myself across the screen.
We´re glad you liked it! We also had a lot of fun designing and adjusting the mechanic (the bugs weren´t that amusing though).