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Goblin Go Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1089 | 3.500 | 3.500 |
Overall | #2456 | 3.183 | 3.183 |
Creativity | #2945 | 3.150 | 3.150 |
Style | #3505 | 2.900 | 2.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Goblin scales a tower builds up his strength between runs
Development Time
96 hours
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Comments
Almost the moment I started playing I felt like you had something here. Something about the way the goblin attaches to the ledges feels satisfying along with a decent challenge and with the upgrade system I really feel like you got something here. I'm happy I decided to check out a few games just before this jam ended now.
Really enjoying this and the classic frustration of having to reset from the start when you mess up. Music/sound is upbeat and doesn't get annoying, upgrades are super useful and attainable. Level design is nicely varied. I would love to see a leaderboard with other folks' times and distances. Nice work!!
Good level design. Very tough to get far, stockpiling unspent mana for future runs would have helped. Overall well done!
cool game but the hitbox aren't very precise and i am not very good at it lol
best score 79m
Cool! Fun game, I enjoyed it.
But the size of the colliders made it a bit hardcore for me! :D
He do be climbing tho
Nice gameplay, reminds me of some old NES game.
Neat game - couldn't get too far without grinding. Something that might help the player not get stuck is if unspent mana continued to stockpile, this would allow players to navigate a bit deeper into the level.