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Resize Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3778 | 2.623 | 2.833 |
Creativity | #3907 | 2.855 | 3.083 |
Overall | #4332 | 2.623 | 2.833 |
Style | #4959 | 2.392 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Perfectly, there is a lots of scaling :)
Development Time
96 hours
(Optional) Please credit all assets you've used
Every asset in this game are made from scratch
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Comments
A speedrunning platformer could be lots of fun, and I think the concepts shown here are great! Clicking so much to scale objects was starting to hurt, so please consider changing how the boxes scale and possibly how much they scale, too. Some kind of general hint as to which direction the goal is in might be helpful, too, to keep from getting lost. Solid ideas overall 🔥
Clean and creative minimalistic art direction. Like that the scalable bricks are intuitively shown different than the others. Pretty fun puzzle mechanics. Good job on this one! :)
Great game, but sometimes, you can fall under a map.
Awesome! the difficulty level was also scaled well for 3 levels. Loved the menu!
Fairly fun, but needs a bit more polish to really shine. The character itself looks great and the level designs offer enough options and variety, but could have used more colors or lights in the visual department to make things "pop".
Don't think my fingers could have handled more than 3 levels, since repeatedly clicking on an object to scale it didn't really feel intuitive.
Although the take on the theme may not be the most unique, I think you implemented it well and the game is fun using the scaling mechanic :)
The game was fun BIG kudos to make only 3 levels, a game don't need more than that for this jam (refering to other games that creates too many levels that players will never see, so well done)
The gameplay is fun, I enjoyed scaling down and up the level to traverse
Here's some points toward improvement: Allthough the style was good and fitting for your game, it does lack some polishing and it looks bare-minimum, which I'm fine with since it's for a game-jam but it does subtract some "style" points sadly - Especially since there's so few objects you could have made them more visually interesting, maybe even some variations to them.
Then the actual scaling: idk if it's a bug or a feature (as a programmer myself there are never bugs, but features imo:P ) but anyway, you can scale things indefinetly, in both directions. Idk if it was intentional that when you make them tinier then "supposed" to, they become a black hole lol (if it's intenional then It's awesome)
On the other hand, when up-scaling you should have put a max-scale limit, first level I just made the first object ridicolously large, and when I got tired of enlarging it I jumped down next to the goal -basically skipped the whole level.
Over-all this is a good game and your game fits the theme good. Well done! =)
This was a lot of fun. The level design was very fun and interesting.