I think for the task collection stuff, it could be fun if it changes every now and then, instead of being the same task every time! Like base them on stereotypical "granny activities", for example maybe Aune is late from her evening crocheting with her friends, so she has to frantically drift around town to find her yarns before she can get to her meeting, or other things like that!
I was going to suggest a sandbox type deal in my previous comment, kind of like a park in the middle of the city where you could just drift and mess about a bit before going on your way. So great to hear that's something you had considered of adding!
tsarom
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Comments on the new build:
Nice improvements overall, great to have the controls on screen although I prefer teaching the player through in-game actions over text, for now it works with minimal time investment and that's aight! Thanks for specifying about having to drift through the items to collect them to avoid any confusion like I had in the earlier build.
Found myself being confused by the boxes with the letters until I saw the tiny task box in the corner! I think it would be better if the task popped up in the middle of the screen to grab your attention and then got moved to the side, it could just be me but the task box felt easily missable especially since I was super focused on drifting about! The task also felt a little random, but I figure maybe if you continue developing this further, the tasks could be more story specific to Aune's life and hobbies or something, but for now it was a good way to test an additional goal beyond collecting items!
Drifting is still fun, even bouncing on a wall and wildly spiraling out of control is fun, but I would enjoy a way to rotate the camera myself or at least reset it behind Aune, as at one point I managed to spin Aune around so badly that I was basically stuck advancing towards the camera/toward the player which definitely posed an extra challenge! Reseting did not help for this, but restart scene did, but if the game was longer than it is currently I'd be a bit annoyed at having to do that.
Speaking of drifting, there could be a slight delay at the start of the game before Aune's energy starts draining. I find myself so invested in the drifting and absolutely suck at aiming for the energy drinks, that I feel like giving the player a bit more time at the start of the game to get used to the movement would be nice. Often I'm already out of over half a bar before I get my bearings and manage to drift into my first drink!
Nice job again, keep on drifting!
Still great fun! The environment really adds to this one and I feel like the more you add "city stuff" like more people, cars, obstacles the more chaos and fun it will be. I really like the representation for the energy drink pickups, had a good chuckle from that!
The amount of energy drinks felt a little low in some areas. I'm also not sure if it's a feature or a bug that I was not able to pick up some energy drinks by driving over them normally, but when I tried drifting they would be picked up.
Keep up the great work!
Really impressive solo project overall, wouldn't mind playing a full experience based on this. Nice use of voices, music, and cinematics. Some minor camera issues at times such as the character getting stuck outside of screen somewhere and the camera lagging behind, but these were very few and far between. The gas made me rage quit, so hoping for at least a check point in that part, but either way I will probably play this again and try to clear it. Great work, I recommend!
Fairly fun, but needs a bit more polish to really shine. The character itself looks great and the level designs offer enough options and variety, but could have used more colors or lights in the visual department to make things "pop".
Don't think my fingers could have handled more than 3 levels, since repeatedly clicking on an object to scale it didn't really feel intuitive.
I found myself engaged and immersed from the start. A cute bunny in a whimsical nightmare world, I found the levels to be well designed and they gave me that feeling of "wow I'm so smart for finding that" even though stuff wasn't exactly "hidden", haha! The music was also a very fitting choice.
Could easily see this being developed further into a full game and would even pay some for it.
Fun little puzzle game that offers a nice amount of increasing difficulty without being too frustrating (ok, I may have ragequit on the 5th level after finally managing to pile all the snow up after like 15 tries and then falling off like a fool). Graphics and soundscape work nicely together and they really put you in that concentration mode.
I'll definitely come back to this at a later date and try to clear all of the levels, great stuff!
I love the mood, everything is adorably spooky and spot on! Overall a nice and fun game for Halloween.
The camera might feel better if it was fixed or slightly faster, it is dragging behind quite a bit and I found myself waiting around for it. Would also be cool if the ghost had some sort of animation to it when it's moving forward to match up with the other animated elements in the game.
Great stuff, I like how you've managed to make the levels look interesting with the limited model selection! Also like the varying enemy movement patterns.
Nothing is more terrifying than slowly sliding towards your inevitable death and being unable to do anything to dodge that pesky green enemy, lol.



















