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Sliming Down the Hill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4517 | 2.659 | 3.000 |
Enjoyment | #4649 | 2.337 | 2.636 |
Overall | #5219 | 2.337 | 2.636 |
Style | #5945 | 2.015 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scaling Down the hill and character can be scaled by the player
Development Time
48 hours
(Optional) Please credit all assets you've used
2D assets from Kenney (https://www.kenney.nl/)
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Comments
Didn't quite understand the concept but I guess it's good if it's one of your first games. Keep up the hard work!
Music and sfx will help a lot and also user feedback on things will also improve user retention, Level design is good but could be better. Over all An enjoyable experience, The scale mechanic is really great and the movement is also good
Hey! Cool idea! That fall damage is really not fogiving tho! Jump could be more responsive as well! But other than that good job!
I found A way to clip through an wall, jump 10x as high and clip through anything :) very cool game. the fall damage is WAY to much though lol
Have I missed that sign that was explaining the resizing of the slime or there simply wasn't one? 'cause I had to come back in the comments to figure out that there was this on-screen tools. And except when there was that first opening requiring to be thinner I didn't had to used the scale which was an awesome concept for a platform game there could have been so many more specific passageways requiring the right shape (instead of that fun parkour down bit). Though small isn't always the best option since funny enough the tiniest ooze was been hurt by thon own jump high. XD
cool idea! Though I got stuck in the platform while changing my height loll
It was funny to interact with sign and then the sign said "press F to interact with sign" :)
good game for a 48 hours games
Congrats for finishing in just 48hrs! This game has a lot of great functionality for such a short time frame. I like the idea of scaling the character to allow you to make certain jumps or withstand certain falls! I got to the final sign but the last bit of parkour was a little finicky. I had no idea if I was taking the right path and just mistiming my jumps/scales, or if I was going the wrong way. I think this game would have benifited from a bit more structure in the level design. I also found I could phase through the ground by scaling up and down really fast, which I'm assuming was a bug not a feature. Overall, very impressive for 48hrs!