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A jam submission

Doctor J's LaboratoryView game page

Physics Puzzle Platformer
Submitted by Jagureo — 23 hours, 30 minutes before the deadline
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Doctor J's Laboratory's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2754.1514.308
Overall#10213.6573.795
Enjoyment#15013.3363.462
Style#18763.4843.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You BUILD blocks to create a path so you can SCALE up the tower

Development Time

48 hours

(Optional) Please credit all assets you've used
Harsh Door Lock by PhilStrahl -- https://freesound.org/s/497029/ -- License: Attribution 4.0

Jingle_Lose_01.wav by LittleRobotSoundFactory -- https://freesound.org/s/270334/ -- License: Attribution 4.0

Jingle_Win_Synth_04.wav by LittleRobotSoundFactory -- https://freesound.org/s/274183/ -- License: Attribution 4.0

Collect_Point_01.wav by LittleRobotSoundFactory -- https://freesound.org/s/270303/ -- License: Attribution 4.0

Cartoon Jump.wav by farzyno -- https://freesound.org/s/661297/ -- License: Creative Commons

Destroy.wav by Alderman2k -- https://freesound.org/s/494769/ -- License: Attribution 3.0

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Comments

Submitted(+1)

gameplay meant to be frustrating, otherwise pretty fun endeavour to overcome!

(1 edit) (+1)

Very skill based movement and creative concept with but the lava sensor block seems to stop working at times (no option to click upon placing it)

2 fun hidden movement techs I found:

1) Jumping at the exact moment after landing can give you a slight boost in jump height. (Can get on the circle block at the start of the level without expending a block)

2) Placing a block just below you in the middle of a jump can sometimes result in a super jump with massive momentum (very fun to do)

Submitted(+1)

Very unique concept of building your own blocks to progress into the game, however the movement feels very difficult to control since a simple press could cause me to easily slide of the block I'm standing on, not to mention when a corner hits something, the block keeps rotating in mid-air, but I understand that as  a mechanic to keep in mind. Also I do love how the circle in the middle changes color when a jump is ready, very clever.

-Try to make movement less sensitive if its going to be a precision style jumping game.
-Incorporate somekind of measurement to know how high the block can jump, but I can see that as a skill issue on my part ^^

Submitted(+1)

いいね!!!:)

Submitted(+1)

Really neat! I'm not sure I understood why the movement worked the way it did, but I love the idea of gaining new blocks to place by reaching new heights.

(+1)

難易度が程よく高く面白いと感じました!慣性があるのでキューブの調整が難しく、加えて溶岩を利用したブロックを消すギミックをリアルタイムで行う動作はゲーム性を感じさせられました!

Submitted(+1)

Loved the building mechanic and honestly I could get used to the weird spinney movement, but i did feel like the game was too punishing.  Would be nice if there were checkpoints or if staying on the blocks was not quite as difficult.

(+1)

if ðe movement is supossed to be like it is  þan it just needs to be a bit less spiny. if it not ment to spine freeze ðe z

Submitted(+1)

The building mechanics were cool its just the movement felt really floaty and hard to control