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I Live Here's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 4.738 | 4.738 |
Overall | #16 | 4.460 | 4.460 |
Style | #37 | 4.643 | 4.643 |
Enjoyment | #193 | 4.000 | 4.000 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The scale of the houses and Pedro (who is a giant compared to them) fit the theme. The final goal of the game is also to 'scale the tower'
Development Time
96 hours
(Optional) Please credit all assets you've used
Think of Nothing By Jeris - Featuring Orrisroot, Martijn de Boer
Twenty Twenty Pantry by Martijn de Boer - Featuring Javolenus
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Comments
What a fantastic game! When I realized Pedro was inside the house he was picking up was such an outstanding moment! It took me a while to figure out how to reach the goal. There are so many different kinds of levels you could make with this premise. I hope you develop this further! Well done!
This is such a great puzzle game. Stumped me a couple times, but a little trial-and-error got me there in the end. Very nicely done!!
This is our favourite game of the whole jam. You were fantastic in style, storytelling, creativity and gameplay. It's a real shame we didn't find this gem during the voting.
Congratulations (from our whole team <3)
Great idea with moving the house you're in! Nice execution as well.
It was hard to know what I was supposed to do to progress through the game (I had to put the yellow house in front of various houses, and stack the yellow house on top of bricks to talk to NPCs on the green house), but I loved the art, the dialogue, the music, and the story in the game!
Wow, this was so good! My partner showed this to me, and the attention to detail and uniqueness of the main mechanic were both equally impressive. Hats off!
I was really impressed by what you did in four days! Great artstyle, cozy music and I loved the feel of moving Pedros own house. Amazing^^
Also I liked your take on the theme very much. Very unique, thank you :)
I love how you played with the recursive perspective, I was confused at first about what the "sea" was, otherwise the game clicked pretty easily with the visual context clues.
What is sea? I still couldnt solve it :(
It's on the bottom right of the table. The blue bit. ;)