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B. I. T. S.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1649 | 3.579 | 3.579 |
Creativity | #3610 | 2.947 | 2.947 |
Overall | #3632 | 2.842 | 2.842 |
Enjoyment | #5692 | 2.000 | 2.000 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
B.I.T.S. (Build Idol to Scale) — an idol industry simulator, where you expand your profit by debuting a lot of "ideal" artists and getting rid of "useless" ones. The music entertainment industry is endlessly growing by recruiting more younger people, as such — demanding more money. Artists become kind of a resource than actual persons or creative forces, pressured by absurd beaty standards and name brand. This little game is a take on this statement in a playful way.
Development Time
48 hours
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Comments
Idol management game with a lot of potential!
The music and vibe was dope, really like the concept. Very confusing to play though maybe because of the complexity. Nice job!
I'm going to have to agree with the other commenters, the game looks really good but could use some work in the programing department, there were a bunch of bugs and glitches and for such a complex game, I feel like that really hurts the experience. Great job on the art and I hope you keep making games and practicing! GG!
Great work on the visual style!
Love the style and idea, however the game is confusing and the tutorial should be more interactive to understand easily
I really like the game's visual style, but I didn’t quite understand how to play. The explanations at the beginning might be a bit too long—a more dynamic tutorial would have been great, but I understand it's tough to do in 48 hours. Still, great work overall!
I really liked the visuals, but I didn't really know how to play properly even after viewing the guide. I wasn't sure which room was which. Good job though!