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A Scaly Story - GMTK24's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #465 | 4.032 | 4.032 |
| Overall | #685 | 3.785 | 3.785 |
| Enjoyment | #1076 | 3.516 | 3.516 |
| Style | #1141 | 3.806 | 3.806 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have the power to resize and utilize objects of different scale for unique scenarios. (some dimensional inception stuff going on here)
Development Time
96 hours
(Optional) Please credit all assets you've used
"see description for full credits"
(we will update it to be improved as it's currently not linking all assets even if they are mentioned)
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Comments
Really cool mechanic and great use of the theme! I think it would help if it was clearer where to drag the objects - I was stuck for a while because I was dragging the flag onto the castle and I thought I was wrong - it's a very specific place that isn't visually indicated. But the puzzles were cool and the final cutscene was rewarding to watch! Great work all round!
That was enjoyable! The mechanics are competent, and the art and story are charming. The ending was also quite fun. Good work!
Super fun! Took me a minute to figure out what could be clicked but I eventually got the music to stop with the dragon, very creative and cool! The whole team should be proud
Really fun little game! I really liked the art that was put into the project. Where I could see some improvement is making the areas that can be clicked more apparent. Sometimes, I had to take quite a while to find places that I haven’t discovered yet. Another one would be that it would take me back to menu after finishing the game.