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A jam submission

Death Trap HeroView game page

Stop that smug player from reaching the end!
Submitted by Deor, GigaB00ts, Darkgun — 29 minutes, 40 seconds before the deadline
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Death Trap Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14983.5673.567
Creativity#19383.4333.433
Overall#21343.2113.211
Enjoyment#31862.6332.633

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play a spike trap trying to stop the "player" from completing the level

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 2 to 1 of 22 · Previous page · First page
Submitted(+1)

The "plot" is a fun concept, playing as a spike wall. The art style is visible torn between two kinds, but both are pleasing, just inconsistent with each other. Additionally, the opening "cutscene" is funny and certainly adds to the game. Having a detailed tutorial in the menu is a great touch too, especially with as many mechanics and controls as there are. The gameplay is fun, but hard (potentially by design in places). However, on the third(I think?) level, there is a wall-jump section that I simply could not manage at all, and seemed far too difficult to execute. Either way, a fun and different submission during the jam, great work!

Developer(+1)

thanks so much for playing!! I'm glad you liked my funny character pics <3


yeah, the wall on the final level is a somewhat unreasonable challenge, but it's not impossible. I do think we made the game a little too difficult, though we didn't have time to properly play test. I'm glad you could enjoy it though!

Developer(+1)

Yeah, to expand on what Giga said, I had that wall jump area one tile narrower initially and in my tests I'd get through the level so fast that I'd break Shrimp's pathing and soft lock the game after breaking the floors in the later part of the level. In an attempt to slow the player down enough to keep that from happening I widened the gap on the initial wall jump section by one. It worked,  but in retrospect made it too hard and I didn't realize until after release.

Submitted(+1)

Yeah, it's a game jam. Extensive playtesting is a thing that's very hard to find the time for. I still really dig the game and it's one that I've thought about more than  some of the rest. Keep at it with dev!

Submitted

The idea and presentation was very creative and fun. I liked the character designs and how you introduced the game before the first level. The gameplay is fun, but felt a little awkward at times. Overall, it's a good game, the movement could just use some tweaks.

Developer(+1)

thank you much for playing <3
Yeah, we didnt have much time to playtest, but all of the functions do work. Theyre just a little more difficult to do than we'd like

Viewing comments 2 to 1 of 22 · Previous page · First page