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A jam submission

Death Trap HeroView game page

Stop that smug player from reaching the end!
Submitted by Deor, GigaB00ts, Darkgun — 29 minutes, 40 seconds before the deadline
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Death Trap Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14983.5673.567
Creativity#19383.4333.433
Overall#21343.2113.211
Enjoyment#31862.6332.633

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play a spike trap trying to stop the "player" from completing the level

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted(+1)

I absolutely love the idea here!

The level of polish is also quite good for a game jam (both the story-intro and the mini-map showing the hero are well done).

The difficulty ramps up fast though, and it all very much seems to be designed around a specific set of inputs that the game expects the player to have memorized. (Not really my cup of tea … though a lot of people seem to like that sort of thing, so maybe you’re on to something.)

Submitted(+1)

Nice concept, my only real comment is on the controls, it was really difficult to actually get the slide to work for me, and jumping when next to a platform was trying to wall jump, so I'd just get stuck.  Honestly for something made in 48 hours thats not a huge deal, I'd like to see this polished up post jam!  Good entry!

Developer

Glad you liked it! I've been busy this last week, so I didn't get to go through the comments like I would've liked.  The collision and controls are def a bit jankier than I would've liked. It was made in GameMaker 1 and I probably spent a good 6 hours relearning how to use it because YoYo Games removed all the documentation from their website, which cut into my polish time lol

I'm planning to port it to Godot at some point to learn the engine and polish it up a bit more.

Submitted

Well I can definitely recommend Godot, I started gamedev back on GameMaker 7 way back and Godot has been my favorite for a while now, great for 2D and 3D is getting better every update. Either way good luck with the post jam polish!

Viewing comments 22 to 21 of 22 · Next page · Last page