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Goober Gore's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #6002 | 1.795 | 2.714 |
Presentation | #6213 | 1.512 | 2.286 |
Overall | #6262 | 1.543 | 2.333 |
Enjoyment | #6323 | 1.323 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing as the "player", you play as the level hazards
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Reminds me of Garry's Mod's "Death Run" game mode! Good work! More over, in a very charming way, it reminded me of flash games I'd use to play as a kid. I think it's only missing polish (ex. the UI confused me at first, as I didn't see the scrollbar.) I had fun with this one.
I had fun with this game in a masochist sort of way ha ha. In combination with the dirty, grimey art style which I actually really like, it felt fun to wait for the goobers to fall into my traps, and also see how many I could kill at once. I love the giant lava spout.
I think that the scroll bar on the side could be reworked. My original thought was to make it so that we just click on the trap directly on screen, but I see the value in letting us activate traps we can't currently see, I got some good kills doing that. I think my issue is that having it be one long list means I'd have to scroll really quickly up or down and try to figure out stuff like which lava spout is for which camera. If there's any screen real estate left, maybe it could be 4 separate list so that it's always clear which traps are visible to each camera.
Overall though, I had fun with this entry!
Game runs sucks cause i cant keep up :( good game to kill things though
His brain go brrr
I love killing lemmings. 10/10
This probably counts as a Tower Defense game of some kind, right? Funny how in hindsight that genre is almost the opposite of an action game while still being kinda action-ey. This game could also be seen as a Mario vs Donkey Kong in reverse?
I'm pretty bad at managing a huge level unfortunately! I really don't have the visual memory it takes to do more than staying in one place and ratcheting forwards when someone slips by. Plus, while you can teleport around the massive level, you can't really do that as easily for the equally massive traps list.
Currently unavailable? :(
Thank you for letting us know! We missed a checkbox when uploading the build. Should be available now :)
Currently unavailable on the itch.io page. Will check back later in case it's an itch issue
Thank you for letting us know! We missed a checkbox when uploading the build. Should be available now :)