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I Dunnit!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4792 | 2.372 | 3.000 |
Presentation | #5139 | 2.055 | 2.600 |
Overall | #5277 | 2.029 | 2.567 |
Enjoyment | #5720 | 1.660 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A role reversal on the classic murder mystery genre where the player is the killer and trying to frame another character for their crime.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Whoah! Loveeee the art-style, super well done :D
The character designs and illustrations are super well done! With more time, I think this could be a cool narrative puzzle game. It might be cool if you could replay the game with different clues that would lead to different correct solutions.
I love the concept and I dig the setting and style of the game (walking around the hotspots gave me Cluedo vibes), the game definitely needs some polish but you could definitely build on the foundations. Games where you play as someone who is already reprehensible can be really freeing, so I'd love to see some options for absolutely unabashed skullduggery if you continue working on it!
(also just on a personal note; if you show me a door that goes out into the void I *will* walk through it and I *will* fall to my eternal non-death)
Pretty cool concept, I think the execution on your interpretation of the theme was great! The characters are really cool and it felt like each one was unique in their actions and responses.
Having some music and SFX would have made the experience a little better, the gameplay loop was short but it was fun to read all of the different dialogues :]
I think the setting is pretty cool and I wish I was able to try it. Looks like there's an issue with the character's mesh as well as overhead camera isn't working :(