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Binarya's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3616 | 2.667 | 3.556 |
Overall | #5010 | 2.139 | 2.852 |
Creativity | #5284 | 2.167 | 2.889 |
Enjoyment | #5913 | 1.583 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is the Game's Script and the Game is the player!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The idea is truly original, the most ofiginal i seen in this jam. The problem is i could not at all remember wich action corresponded to each which made the game really a guessing game. beside the only buttons i used to get not so far were the attack and the sword. I didn't even understood what teh other buttons were usefull for. The good thing is all of this happened because of the lack of time since it was a preject too big for 48 hours and it is understandable that it is not polish. if this game had more time it would come off as reallly good probably!
The idea is truly original, the most ofiginal i seen in this jam. The problem is i could not at all remember wich action corresponded to each which made the game really a guessing game. beside the only buttons i used to get not so far were the attack and the sword. I didn't even understood what teh other buttons were usefull for. The good thing is all of this happened because of the lack of time since it was a preject too big for 48 hours and it is understandable that it is not polish. if this game had more time it would come off as reallly good probably!
i liked the experience of thinking again about the common gaming control i have been trained as a gamer. Great adaptation and great artwork as well.
ps. just an idea - it would have been awesome if we could see how the player behind the game would react - like what if we do better than the player's poor control input? that'll be fun.
Mad respect for making all this art and the menu graphics in 48h! I'm sure many people thought of a "you're the game" concept, but I think this game manages to implement it in a pretty fun way. I like the framing and the little intro, and I like rooting for my lil character as she makes her way through the level and just wants to have fun.
I'm not sure it was intentional, but at one point I missed a platform because I just pressed space as fast as possible, and didn't time it. This could actually be a very fun aspect, intentional or not, that you do also kind of have to "play" and time your jumps, to ensure the player is happy. Just like some games give you a generous hitbox or something so it "feels" just right.
An idea I had was that you could have a rock-paper-scissors type combat system, and you could make the right choice for the player even if they press the wrong button. Help them just enough and they will feel good. Help them too much and they will feel cheated. Maybe then you can also have different player personalities. So much potential!
And finally, this is just a very nice product to have made in just 48h.
P.S. for fellow mac users, you have to right-click and "open" the empty-looking icon in the downloaded folder and on the warning that pops up, just press "open" and the game will start.
Wow! The atmosphere is incredible! The idea behind this game is brilliant! Game bugs in this concept seem natural, for example I could somehow fall off the platform and fly over the abyss using jump spam and it was fun! =)