Play game
Flappy pipe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3396 | 2.556 | 2.556 |
Overall | #4619 | 2.296 | 2.296 |
Presentation | #5008 | 2.111 | 2.111 |
Creativity | #5163 | 2.222 | 2.222 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's flappy bird but instead of playing as the bird, you play as the pipes. Sooo...reversed roles.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice idea
Great game! Keep it up!
Well done. To me the game seemed to work very well (no bugs or something like you hinted at), and the stupid bird was just the right level of infuriating :D
the randomness of the birds AI felt like winning/losing was out of the player's control, which doesn't feel great. If you could show maybe the next half second of the bird's motion (a dotted line as to where it will go), or maybe even less than a half second, would could keep the random mechanics entirely the same, but it would feel more in the player's hands whether they win or lose.
Nice idea, manages to scratch a similarly masochistic itch as the original.
Kinda got lost in the menus at one point, and the bird's movements were kinda inscrutible which lead to some unfair-feeling deaths, but I suppose that's largely the point with a game like this.
Nice job
For you're third game, it's amazing that this was done in 48 hours! It's a really nice fit for the theme. Playing through it, it was hard to predict where the bird would go. First he'd up towards the top of the screen, then dive bomb to the bottom. But, overall, I really enjoyed. Well done!
I agree with the other. Just as difficult, actually more difficult since the bird seems to be drunk lol Worked well, I think you did great having this only be your 3rd game and doing it in 48hr none the less. With more polish this could be turned into a fun mobile game. I'm using fun there pretty liberally lol. My biggest critique would be to work on the UI. I thought I was stuck at the How To Play screen but when I played fullscreen I could see the back button at the bottom. The rest of the UI was over sized when the lose/retry screen came up. Keep it up, i know you got more things to come that are just going to keep getting better!
Cool twist on Flappy Bird! And just as difficult too.
A point I'd like to bring up is that it felt kinda unfair that the bird could just kill itself on the pillar that it just passed through, since I lose control of the pillar after the bird passes through it.
Although I only noticed after switching on Easy Mode, I think that the pillar positions aren't varied enough. The gap of the pillars would always spawn very close to the middle of the screen, so if Easy Mode was toggled on when the bird was at the middle of the screen, the game would basically play itself.
Nice twist on the classic game! A little brushing up on the art might help it feel more polished but the music was nice!
Just as infuriating as the real flappy bird!
I think using the Real flappy bird art or at least a pixel rendition of your art would make presentation better!