Interesting idea. Gameplay is very basic, but level of detail is stunning. Sounds, dark room design, everything is great.
Play game
Papers Here's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2246 | 3.241 | 3.241 |
Creativity | #3279 | 2.976 | 2.976 |
Overall | #3295 | 2.807 | 2.807 |
Enjoyment | #4393 | 2.205 | 2.205 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reversing the role of a popular game
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The aesthetic was very cool. The idea for the game was very amazing, and I'm disappointed that you ran out of time. I would have been excited to see the full thing. As it is now, its a neat aesthetically pleasing and relaxing counterfeiting experience.
The concept is really nice!
I tried to fail ,y passports and sometimes failing was harder that getting the right moment to push the button :D Also after three mistakes there is a picture that appears for a secondm but I cannot see it as the game immediately continues. Would be great to see polished version :)
Glory to Arstotzka!
Yes, the gameover screen is a known issue. I'm not sure what's causing it, it runs perfectly on Unity Editor, it only happens on the browser, but we noticed it to late to fix it. And about the difficulty, in the original design each combination of action/passport would have a different behavior so some would be harder than others. But we could not implement this in time.
Glory to Anatevka!
Really cool concept, but this is too monotonous, but I still like this game! Glory to Arstotzka! ;)
A great idea and concept and the art style is loyal to papers please as well. The main issue is the gameplay. Its quite repetetive and all of the "skill check" actions have the same movement (going forward and then backwards). There wasn't much use of the map either (other than lore purposes, I guess perhaps a functionality where the people ask for a specific area passport was intended).
However, overall its still a very creative idea and with some more development, the gameplay can be made more enjoyable. Its still a good attempt given the time limit.
If possible could you check out my game? Any feedback would be appreciated.
Thank you so much for your feedback.
Yeah you got it, we definitely intended having the map and different passports because in the original design you would need to select the right passport and fail instantly if you deliver a wrong one. Alongside with this each combination of action/passport would have a different behavior, some would be harder than others. I feel very much for not being able to finish those features, but we started late and only had less than 24 hours.
Right now, I'm not able to check your game because I'm sleep deprived, but I'll look at it during the week :D
Great reproduction of the Papers Please style ! Gameplay is pretty basic and lack challenge though... What works in Papers Please is the impossibility to check everything correctly before stamping the passeport. What could be great with your game could be to have multiple choice for different elements to had to the passeport (different stamps, photos, informations, precise details) and then hoping that the combination chosen is correct for the person to cross the border.
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