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Fire Might Beat Water's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2838 | 2.742 | 3.167 |
Creativity | #2923 | 3.103 | 3.583 |
Overall | #3351 | 2.791 | 3.222 |
Presentation | #4013 | 2.526 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game uses a triangle of elemental advantages, but the relationships between the elements are sometimes reversed to give the player a new perspective on them.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is a original entry! Only the presentation and some lack of clearness (for example: I prefer to have more clues about the reversed spell instead just looking at the enemy’s eye for a bit, like having the flower in the eye for the duration of the spell and some clues in the reversed and so changed skill’s graphics) ruin a bit of the game, but for the rest…not bad! You made a good job!
Wow, just by combining the type matchups with the chance or reversal, that actually gets tricky, while still being easy to understand. Good job!
Interesting idea that keeps you on your toe, simple but fun. Great job!
Basic, but kept me on my toes. I'm definitely not good at a kind of game like this, but it's still fun, even for just the reaction timing.
Simple but unique, I like it! :D
Rock, paper, scissors, but reversed.. sometimes! :) 5/5