A good idea and game, held back by a few quality of life changes and fixes. When everything works, it's a fun mad dash to get everything done in such little time. However the item pickup system really leaves something to be desired, and can lead you to losing just because your sat there trying to pick one item up for five or more seconds. Having the boxes give random items accentuates this problem, I lost level 2 just because it only gave me shovels and I did not have enough time to chop all the materials I needed. It really is a shame, since when you get that perfect run it's quite fun, but these glaring issues bog the game down too much. Good entry and game, just with there was that little bit more polish it needed.
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Professional De-crafter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3891 | 2.740 | 3.875 |
Presentation | #4323 | 2.386 | 3.375 |
Overall | #4374 | 2.386 | 3.375 |
Enjoyment | #4833 | 2.033 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of crafting items, your job now is to help Steve de-craft them!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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