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Human Building Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4341 | 2.214 | 2.800 |
Overall | #4627 | 2.293 | 2.900 |
Creativity | #4643 | 2.451 | 3.100 |
Presentation | #4750 | 2.214 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We're usually building pcs or robots, in my game we're a robot that is building humans.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I get the PC building simulator vibes you were going for. This could easily be expanded to a bigger game, with some more context/mechanics to it. It needs a lot of polishing, as you're probably aware. The UI is barely usable, and that's a big minus in this genre of games.
very original idea, good job man!
fun [and kinda disturbing :o] game!
a post-jam version with more variety would be neat!
I have ideas for developing it further. For now i just focused on basic assembly, but i want to add a solid game loop with a few customers arriving every day, uniqe parts, upgradable workbenches and scifi level design instead of this block out :p
A chill and cool game, some UI improvements ( Like different text colors for parts ), and more ways to spend money would've gone a long way.
Neat idea, but there's not enough variety between days to feel like anything's happening.
Yes, totally agree. I focused on the single day so much i forgot about progression.
Good idea, but its not very intuitive, had to exit out multiple times to read the instructions, and the objects aren't easy to determine what they are. Good luck with the jam :)
Yeah, the parts could use some more work, not very readable, but there's only so much time to spare so had to go with simple shapes :v Good luck too!