I like it. The rules slowly unfolds as you play more. First I just used all max numbers. Then I started attacking when full health and healing first when I'm not. Then I realised I can save good cards for later by moving them to the right. I think more mechanics, different enemy types and attack types, cards blocking - things like that could develop this idea more. Very nice take on the jam!
Play game
Independeck's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2048 | 3.392 | 3.917 |
Enjoyment | #2234 | 2.959 | 3.417 |
Overall | #2717 | 3.007 | 3.472 |
Presentation | #3605 | 2.670 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In a typical deckbuilder, the player has control over which cards go in their deck and which cards they play on a turn. In this game, you play as the deck, and so you must shuffle the cards correctly so the hero has a good hand to play.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.