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Inverse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3814 | 2.767 | 3.500 |
Overall | #4713 | 2.266 | 2.867 |
Enjoyment | #4764 | 2.055 | 2.600 |
Presentation | #5335 | 1.976 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
From the buttons to what you'd expect objects to do (achievements upon success, tutorial advisers, roles in a game , colors & shapes etc...), everything is chaotic and upside-down. Inverted, one could say.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
tro bieng
I understand this is a puzzle game, but I think giving the player a bit more help would allow for a more enjoyable experience. After giving it some time, I am still very confused what to do with the red and green people.
Short and humorous. I like it!