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A jam submission

Tower Debt-fenderView game page

A short tower defense puzzle game where you find the best way to sell your towers rather than place them!
Submitted by dotiocat — 1 hour, 44 minutes before the deadline
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Tower Debt-fender's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5863.9384.067
Enjoyment#17333.1633.267
Overall#18183.3143.422
Presentation#31772.8402.933

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Unlike your typical tower defense games where you place towers strategically, in my game you have to sell pre-placed towers to pay off company loans while still defending against bad guys.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Interesting mechanics! This was very fun to play!

Developer(+1)

Thank you very much

Pretty fun concept, I feel like there was a lot of trial-and-error involved (rather than strategically thinking) though.

There's some room left to polish things up, there's some small UX gripes like "start wave" button being darker than every other button (made me think I needed to do something more before it became active even though it always was, for instance) and the way the music doesn't loop properly is a bit grating.

Developer(+1)

Thank you, and thank you for the feedback, I do agree!

The UX could've been way better, I simply missed the issue due to already looking at it for some time I grew accustomed to it.

Submitted

The upgrade mechanic is definitely what makes this game work. It was fun figuring out how to get towers to get the precise right number of kills to upgrade them without wasting any kills. Nice work!

Developer

Thank you!

Submitted

Good concept and good execution! I particularly liked how leveling up towers works. It would be nice if players could see what the future enemy waves and debts will be for the rest of the level, so that players could strategize without playing through the level first.

Developer

Thank you!

I did originally want for there to be a list of waves but due to time constraints I had to cut some corners 😔

Submitted

I really like this idea!