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A jam submission

Mystery ShipView game page

Take control of the space invading Mystery Ship UFO and reclaim your homeworld from the no good colonists.
Submitted by Sam (@samsdevlog), dragnmastr85 — 6 hours, 18 minutes before the deadline
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Mystery Ship's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#38272.5983.000
Enjoyment#42962.2372.583
Overall#45012.3332.694
Creativity#53042.1652.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Switched take on classic arcade games Missle Commander and Space Invaders. You are an alien trying to destroy cities.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

This is a blast! (Oh jeez I just noticed the pun but I stand by it.) The enemy shooting timing needs some work (I keep dying instantly), and adding some pickups, powerups, or moving targets could add a lot of depth. But the basic mechanic - juggling flying and shooting - is VERY fun.

This is a blast! (Oh jeez I just noticed the pun but I stand by it.) The enemy shooting timing needs some work (I keep dying instantly), and adding some pickups, powerups, or moving targets could add a lot of depth. But the basic mechanic - juggling flying and shooting - is VERY fun.

Submitted

It's a cool twist on space invaders, the visuals are really fun! The shooting mechanics are very satisfying, especially if you manage to hit a city from the other side of the screen. Having some weapon pickups on the ground might be a good way to incentivize players to get lower and also change up the game play from time to time. It's a really solid package, great job!

Submitted

Thank you for the experience.

Submitted(+2)

Fun game!
I managed to completed it after a few tries, but it took a while until I learned the correct tactic for beating it.
Initially I was a bit confused as to how to shoot, but your instructions helped out.
Maybe it would be fun to add some coins or other things that incentivize the player to move further down, since it feels like otherwise the best strategy is to just fly as high as possible all the time.

Nice job on the art and the game design execution overall!

Developer(+1)

Oh yeah good idea! Not something we really thought about in dev. Appreciate the feedback!